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Game Play: Therapeutic Use of Games with Children and Adolescents 3rd Edition by Jessica Stone, ISBN-13: 978-1119553762

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Game Play: Therapeutic Use of Games with Children and Adolescents 3rd Edition by Jessica Stone, ISBN-13: 978-1119553762

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  • Publisher: ‎ Wiley; 3rd edition (November 12, 2019)
  • Language: ‎ English
  • 304 pages
  • ISBN-10: ‎ 1119553768
  • ISBN-13: ‎ 978-1119553762

The essential guide to game play therapy for mental health practitioners.

The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one’s environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches.

Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book:

  • Contains material on the recent advances in the field including information on electronic games and disorder-specific games
  • Includes illustrative case studies that explore the process of game therapy
  • Reviews the basics of the underlying principles and applications of game therapy
  • Offers a wide-range of games with empirical evidence of the effectiveness of game therapy

Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.

Table of Contents:

Cover
About the Authors
PART ONE: INTRODUCTION
CHAPTER ONE: Game Play Therapy: Theory and Practice
HISTORICAL PERSPECTIVE
GAME PLAY IN PSYCHOTHERAPY
GAME PLAY THERAPY: BASIC CONCEPTS
ADVANCES IN THE PRACTICE OF GAME PLAY THERAPY
SUMMARY AND CONCLUSION
REFERENCES
CHAPTER TWO: Parent Involvement in Children’s Game Play: Accelerating the Therapeutic Impact
INTRODUCTION
PARENTAL PARTICIPATION AND ENGAGEMENT IN GAME PLAY THERAPY
THERAPEUTIC POWERS OF GAME PLAY SPECIFIC TO PARENT-CHILD INTERACTION
DESCRIPTION OF TWO GAMES
CLINICAL APPLICATIONS OF INTERGENERATIONAL GAME PLAY
LIMITATIONS OF INTERGENERATIONAL GAME PLAY
CASE ILLUSTRATION
SUMMARY AND CONCLUSION
REFERENCES
PART TWO: TYPES OF GAMES USED FOR PSYCHOTHERAPY
CHAPTER THREE: Games of Chance
INTRODUCTION
GAMES OF CHANCE VERSUS GAMES OF SKILL
HISTORY OF GAMES OF CHANCE
USE OF GAMES OF CHANCE IN DIFFERENT THERAPEUTIC MODELS
SPECIFIC GAMES OF CHANCE
CLINICAL APPLICATIONS OF GAMES OF CHANCE
CASE ILLUSTRATIONS
POTENTIAL LIMITATIONS IN THE THERAPEUTIC USE OF GAMES OF CHANCE
CONCLUSION
REFERENCES
CHAPTER FOUR: Cooperative Games
INTRODUCTION
TYPES OF GAMES: COMPETITIVE VERSUS COOPERATIVE GAMES
HISTORY OF COOPERATIVE GAMES
SPECIFIC COOPERATIVE BOARD GAMES
CLINICAL APPLICATIONS OF COMPETITIVE GAMES
CASE ILLUSTRATION
LIMITATIONS OF COOPERATIVE GAMES
CONCLUSION
REFERENCES
CHAPTER FIVE: Strategy Games
INTRODUCTION
WHAT IS STRATEGY?
BASIC BUSINESS STRATEGY CONCEPTS
EXECUTIVE FUNCTIONING
APPLICATION OF THE BUSINESS CONCEPTS AND EXECUTIVE FUNCTIONS TO THERAPY
COOPERATIVE STRATEGY
STRATEGIC GAME PLAY
DESCRIPTION OF SPECIFIC GAMES
CLINICAL APPLICATIONS OF STRATEGY GAMES
CASE ILLUSTRATIONS
LIMITATIONS OF STRATEGIC BOARD GAME USE
SUMMARY AND CONCLUSIONS
REFERENCES
CHAPTER SIX: Physical Activity Games
INTRODUCTION
CATEGORIES OF PHYSICAL ACTIVITY GAMES
THERAPEUTIC BENEFITS OF PHYSICAL ACTIVITY GAMES
SPECIFIC PHYSICAL ACTIVITY GAMES
CLINICAL APPLICATION OF PHYSICAL ACTIVITY GAMES
CASE ILLUSTRATION
POTENTIAL LIMITATIONS WHEN USING PHYSICAL ACTIVITY GAMES
CONCLUSION
REFERENCES
CHAPTER SEVEN: Digital Games
INTRODUCTION
RESEARCH
CONCERNS ABOUT ADDICTION
POSITIVE ASPECTS OF DIGITAL TOOL USE
TECHNOLOGY IN THE PLAYROOM
THERAPEUTIC POWERS OF PLAY
THE IMPORTANCE OF COMPETENCY
DESCRIPTION OF SPECIFIC GAMES
CASE ILLUSTRATION
POTENTIAL LIMITATIONS OF DIGITAL TOOL USE
SUMMARY AND CONCLUSIONS
REFERENCES
PART THREE: GAME PLAY THERAPY FOR TREATING SPECIFIC PROBLEM BEHAVIORS OF YOUTH
CHAPTER EIGHT: Therapeutic Games for Control of Anger and Aggression in Children and Adolescents
INTRODUCTION
DEVELOPMENTAL EXPECTATIONS
RESEARCH REGARDING AGGRESSION
USING GAMES IN CHILD THERAPY
SPECIFIC GAMES FOR USE WITH ANGER AND AGGRESSION
USING GAMES WITH YOUNGER CHILDREN
CASE ILLUSTRATIONS
SUMMARY
REFERENCES
CHAPTER NINE: Game Play Interventions for Aggressive Children with Attention-Deficit/Hyperactivity Disorder
INTRODUCTION
GAME PLAY THERAPY
CASE ILLUSTRATION
SUMMARY AND CONCLUSION
REFERENCES
CHAPTER TEN: Therapeutic Games to Treat Anxieties and Fears
INTRODUCTION
DESCRIPTION OF ANXIETY AND FEAR
RATIONALE AND DESCRIPTION OF SPECIFIC THERAPEUTIC GAMES
CASE ILLUSTRATIONS
EMPIRICAL SUPPORT FOR THE USE OF GAME PLAY TO ADDRESS ANXIETY
SUMMARY AND CONCLUSIONS
REFERENCES
CHAPTER ELEVEN: Therapeutic Games to Treat Grief and Loss in Children
INTRODUCTION
RESILIENCE RESEARCH
GAMES
CASE ILLUSTRATION
SUMMARY
REFERENCES
CHAPTER TWELVE: Therapeutic Games for Social Skills
INTRODUCTION
SOCIAL SKILLS: TERMS AND DEFINITIONS
SOCIAL SKILLS DEVELOPMENT AND SOCIAL SKILLS DEFICITS
EVERYONE NEEDS SOCIAL SKILLS
SPECIFIC POPULATIONS IN NEED OF SUPPORT
SOCIAL SKILLS GAMES
SPECIFIC GAMES FOR SOCIAL SKILLS
CONCLUSION: THE WIDE WORLD OF GAMES
REFERENCES
CHAPTER THIRTEEN: Therapeutic Games for Autism Spectrum Disorder
DESCRIPTION OF THE DISORDER
RATIONALE FOR GAME PLAY
EXAMPLE GAME INTERVENTION
CASE ILLUSTRATION
EMPIRICAL SUPPORT
CONCLUSION
REFERENCES
CHAPTER FOURTEEN: Utilizing Games to Build Resilience in Children Impacted by Divorce
INTRODUCTION
DIVORCE
THERAPEUTIC GAMES FOR USE WITH CHILDREN OF DIVORCE
ADAPTED COMMERCIAL GAMES
THERAPEUTIC GAMES FOR CHILDREN OF DIVORCE
CASE ILLUSTRATIONS
EMPIRICAL SUPPORT FOR THE USE OF GAMES WITH CHILDREN UNDERGOING DIVORCE
SUMMARY AND CONCLUSION
REFERENCES
CHAPTER FIFTEEN: Therapeutic Games for Sexually Abused Children
INTRODUCTION
DESCRIPTION OF CHILD SEXUAL ABUSE
RATIONALE AND DESCRIPTION OF SPECIFIC THERAPEUTIC GAMES FOR CHILD SEXUAL ABUSE
CASE ILLUSTRATION
EMPIRICAL SUPPORT FOR THE USE OF GAMES WITH CHILDREN WHO HAVE BEEN SEXUALLY ABUSED
SUMMARY AND CONCLUSION
REFERENCES
CHAPTER SIXTEEN: The Therapeutic Use of Games to Foster Attachment in Parent-Child Relationships
INTRODUCTION
THE IMPORTANCE OF FOSTERING ATTACHMENT
RATIONALE OF SPECIFIC THERAPEUTIC GAMES
CASE ILLUSTRATION
EMPIRICAL SUPPORT FOR THE USE OF GAMES TO FOSTER ATTACHMENT
SUMMARY AND CONCLUSION
REFERENCES
Author Index
Subject Index
End User License Agreement

Jessica Stone, Ph.D. is a licensed psychologist, international speaker, sought after clinical supervisor, and renowned play therapist. She is the co-creator of The Virtual Sandtray®©, a best-selling author, and developer of Digital Play Therapy. Dr. Stone has been featured for her work throughout the virtual world as an innovator, ambassador of play, and stalwart advocate for the use of digital technology in the field of psychology.

Adam D. Davis, MA Ed, co-founded Game to Grow and is a principle architect of the Game to Grow Method of Therapeutically Applied Role-Playing Games. With a degree in drama therapy from Antioch University Seattle, he has provided training to hundreds of professionals in TA-RPG and spoken to thousands about applied gaming. Adam is published in the field of geek therapy, with his most recent publication being Therapeutically Applied Role-Playing Games: The Game to Grow Method. In addition to his work with Game to Grow, Adam also developed the CoRe Gaming program for Seattle’s Atlantic Street Center to teach Dialectical Behavior Therapy skills using video games, served as an educator at Seattle’s Woodland Park Zoo, and taught fourth-grade literacy in Seattle’s public school system.

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