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Game Play: Therapeutic Use of Games with Children and Adolescents 3rd Edition by Jessica Stone, ISBN-13: 978-1119553762

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Game Play: Therapeutic Use of Games with Children and Adolescents 3rd Edition by Jessica Stone, ISBN-13: 978-1119553762

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  • Publisher: ‎ Wiley; 3rd edition (November 12, 2019)
  • Language: ‎ English
  • 304 pages
  • ISBN-10: ‎ 1119553768
  • ISBN-13: ‎ 978-1119553762

The essential guide to game play therapy for mental health practitioners.

The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one’s environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches.

Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book:

  • Contains material on the recent advances in the field including information on electronic games and disorder-specific games
  • Includes illustrative case studies that explore the process of game therapy
  • Reviews the basics of the underlying principles and applications of game therapy
  • Offers a wide-range of games with empirical evidence of the effectiveness of game therapy

Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.

Table of Contents:

Cover

About the Authors

PART ONE: INTRODUCTION

CHAPTER ONE: Game Play Therapy: Theory and Practice

HISTORICAL PERSPECTIVE

GAME PLAY IN PSYCHOTHERAPY

GAME PLAY THERAPY: BASIC CONCEPTS

ADVANCES IN THE PRACTICE OF GAME PLAY THERAPY

SUMMARY AND CONCLUSION

REFERENCES

CHAPTER TWO: Parent Involvement in Children’s Game Play: Accelerating the Therapeutic Impact

INTRODUCTION

PARENTAL PARTICIPATION AND ENGAGEMENT IN GAME PLAY THERAPY

THERAPEUTIC POWERS OF GAME PLAY SPECIFIC TO PARENT-CHILD INTERACTION

DESCRIPTION OF TWO GAMES

CLINICAL APPLICATIONS OF INTERGENERATIONAL GAME PLAY

LIMITATIONS OF INTERGENERATIONAL GAME PLAY

CASE ILLUSTRATION

SUMMARY AND CONCLUSION

REFERENCES

PART TWO: TYPES OF GAMES USED FOR PSYCHOTHERAPY

CHAPTER THREE: Games of Chance

INTRODUCTION

GAMES OF CHANCE VERSUS GAMES OF SKILL

HISTORY OF GAMES OF CHANCE

USE OF GAMES OF CHANCE IN DIFFERENT THERAPEUTIC MODELS

SPECIFIC GAMES OF CHANCE

CLINICAL APPLICATIONS OF GAMES OF CHANCE

CASE ILLUSTRATIONS

POTENTIAL LIMITATIONS IN THE THERAPEUTIC USE OF GAMES OF CHANCE

CONCLUSION

REFERENCES

CHAPTER FOUR: Cooperative Games

INTRODUCTION

TYPES OF GAMES: COMPETITIVE VERSUS COOPERATIVE GAMES

HISTORY OF COOPERATIVE GAMES

SPECIFIC COOPERATIVE BOARD GAMES

CLINICAL APPLICATIONS OF COMPETITIVE GAMES

CASE ILLUSTRATION

LIMITATIONS OF COOPERATIVE GAMES

CONCLUSION

REFERENCES

CHAPTER FIVE: Strategy Games

INTRODUCTION

WHAT IS STRATEGY?

BASIC BUSINESS STRATEGY CONCEPTS

EXECUTIVE FUNCTIONING

APPLICATION OF THE BUSINESS CONCEPTS AND EXECUTIVE FUNCTIONS TO THERAPY

COOPERATIVE STRATEGY

STRATEGIC GAME PLAY

DESCRIPTION OF SPECIFIC GAMES

CLINICAL APPLICATIONS OF STRATEGY GAMES

CASE ILLUSTRATIONS

LIMITATIONS OF STRATEGIC BOARD GAME USE

SUMMARY AND CONCLUSIONS

REFERENCES

CHAPTER SIX: Physical Activity Games

INTRODUCTION

CATEGORIES OF PHYSICAL ACTIVITY GAMES

THERAPEUTIC BENEFITS OF PHYSICAL ACTIVITY GAMES

SPECIFIC PHYSICAL ACTIVITY GAMES

CLINICAL APPLICATION OF PHYSICAL ACTIVITY GAMES

CASE ILLUSTRATION

POTENTIAL LIMITATIONS WHEN USING PHYSICAL ACTIVITY GAMES

CONCLUSION

REFERENCES

CHAPTER SEVEN: Digital Games

INTRODUCTION

RESEARCH

CONCERNS ABOUT ADDICTION

POSITIVE ASPECTS OF DIGITAL TOOL USE

TECHNOLOGY IN THE PLAYROOM

THERAPEUTIC POWERS OF PLAY

THE IMPORTANCE OF COMPETENCY

DESCRIPTION OF SPECIFIC GAMES

CASE ILLUSTRATION

POTENTIAL LIMITATIONS OF DIGITAL TOOL USE

SUMMARY AND CONCLUSIONS

REFERENCES

PART THREE: GAME PLAY THERAPY FOR TREATING SPECIFIC PROBLEM BEHAVIORS OF YOUTH

CHAPTER EIGHT: Therapeutic Games for Control of Anger and Aggression in Children and Adolescents

INTRODUCTION

DEVELOPMENTAL EXPECTATIONS

RESEARCH REGARDING AGGRESSION

USING GAMES IN CHILD THERAPY

SPECIFIC GAMES FOR USE WITH ANGER AND AGGRESSION

USING GAMES WITH YOUNGER CHILDREN

CASE ILLUSTRATIONS

SUMMARY

REFERENCES

CHAPTER NINE: Game Play Interventions for Aggressive Children with Attention-Deficit/Hyperactivity Disorder

INTRODUCTION

GAME PLAY THERAPY

CASE ILLUSTRATION

SUMMARY AND CONCLUSION

REFERENCES

CHAPTER TEN: Therapeutic Games to Treat Anxieties and Fears

INTRODUCTION

DESCRIPTION OF ANXIETY AND FEAR

RATIONALE AND DESCRIPTION OF SPECIFIC THERAPEUTIC GAMES

CASE ILLUSTRATIONS

EMPIRICAL SUPPORT FOR THE USE OF GAME PLAY TO ADDRESS ANXIETY

SUMMARY AND CONCLUSIONS

REFERENCES

CHAPTER ELEVEN: Therapeutic Games to Treat Grief and Loss in Children

INTRODUCTION

RESILIENCE RESEARCH

GAMES

CASE ILLUSTRATION

SUMMARY

REFERENCES

CHAPTER TWELVE: Therapeutic Games for Social Skills

INTRODUCTION

SOCIAL SKILLS: TERMS AND DEFINITIONS

SOCIAL SKILLS DEVELOPMENT AND SOCIAL SKILLS DEFICITS

EVERYONE NEEDS SOCIAL SKILLS

SPECIFIC POPULATIONS IN NEED OF SUPPORT

SOCIAL SKILLS GAMES

SPECIFIC GAMES FOR SOCIAL SKILLS

CONCLUSION: THE WIDE WORLD OF GAMES

REFERENCES

CHAPTER THIRTEEN: Therapeutic Games for Autism Spectrum Disorder

DESCRIPTION OF THE DISORDER

RATIONALE FOR GAME PLAY

EXAMPLE GAME INTERVENTION

CASE ILLUSTRATION

EMPIRICAL SUPPORT

CONCLUSION

REFERENCES

CHAPTER FOURTEEN: Utilizing Games to Build Resilience in Children Impacted by Divorce

INTRODUCTION

DIVORCE

THERAPEUTIC GAMES FOR USE WITH CHILDREN OF DIVORCE

ADAPTED COMMERCIAL GAMES

THERAPEUTIC GAMES FOR CHILDREN OF DIVORCE

CASE ILLUSTRATIONS

EMPIRICAL SUPPORT FOR THE USE OF GAMES WITH CHILDREN UNDERGOING DIVORCE

SUMMARY AND CONCLUSION

REFERENCES

CHAPTER FIFTEEN: Therapeutic Games for Sexually Abused Children

INTRODUCTION

DESCRIPTION OF CHILD SEXUAL ABUSE

RATIONALE AND DESCRIPTION OF SPECIFIC THERAPEUTIC GAMES FOR CHILD SEXUAL ABUSE

CASE ILLUSTRATION

EMPIRICAL SUPPORT FOR THE USE OF GAMES WITH CHILDREN WHO HAVE BEEN SEXUALLY ABUSED

SUMMARY AND CONCLUSION

REFERENCES

CHAPTER SIXTEEN: The Therapeutic Use of Games to Foster Attachment in Parent-Child Relationships

INTRODUCTION

THE IMPORTANCE OF FOSTERING ATTACHMENT

RATIONALE OF SPECIFIC THERAPEUTIC GAMES

CASE ILLUSTRATION

EMPIRICAL SUPPORT FOR THE USE OF GAMES TO FOSTER ATTACHMENT

SUMMARY AND CONCLUSION

REFERENCES

Author Index

Subject Index

End User License Agreement

Jessica Stone, Ph.D. is a licensed psychologist, international speaker, sought after clinical supervisor, and renowned play therapist. She is the co-creator of The Virtual Sandtray®©, a best-selling author, and developer of Digital Play Therapy. Dr. Stone has been featured for her work throughout the virtual world as an innovator, ambassador of play, and stalwart advocate for the use of digital technology in the field of psychology.

Adam D. Davis, MA Ed, co-founded Game to Grow and is a principle architect of the Game to Grow Method of Therapeutically Applied Role-Playing Games. With a degree in drama therapy from Antioch University Seattle, he has provided training to hundreds of professionals in TA-RPG and spoken to thousands about applied gaming. Adam is published in the field of geek therapy, with his most recent publication being Therapeutically Applied Role-Playing Games: The Game to Grow Method. In addition to his work with Game to Grow, Adam also developed the CoRe Gaming program for Seattle’s Atlantic Street Center to teach Dialectical Behavior Therapy skills using video games, served as an educator at Seattle’s Woodland Park Zoo, and taught fourth-grade literacy in Seattle’s public school system.

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